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Lee Johnson
DrachenVFX


Location:
Fort Worth, USA

Language(s):
English

Member Since:
June 2003

Last Updated:
21 March 2011

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Repeating Geometry 01
3ds max, mental ray
March 2009


   
I was watching TV last night, and caught an episode of Star Trek : Enterprise. The glass door to the brig had this really cool repeating geometric pattern that I thought looked really cool. Modeled from pure poly modeling, no meshsmooth. The pattern is made up of tileable sections. The image on the left is deformed by a Noise World Space Deformer. The renders use mental ray's Carpaint Shader. Style was inspired by Paul Sherstobitoff's renderings on the Brazil r/s website.
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